3D graphic displays
Blundell, Barry G. Faculty of Design and Creative Technologies, Auckland University of Technology, Auckland, New Zealand.
- Cues to depth
- Display classification
- Head-coupled perspective displays
- Stereoscopic displays
- Autostereoscopic Type I displays
- Accommodation/convergence breakdown
- Autostereoscopic Type II displays
- Image space
- Apparent image space
- Virtual image space
- Physical image space
- Ethereal image space
- Ongoing activity
- Links to Primary Literature
- Additional Readings
Three-dimensional (3D) graphic display systems are currently attracting unprecedented levels of interest. This has given rise to a great diversity of approaches from displays intended for use with hand-held devices to large virtual-reality installations. Irrespective of the nature of the technology, in order to be successful, 3D displays must meet the expectations of the complex human visual system. Here, various cues to depth are summarized and this forms the basis for discussion on a number of diverse exemplar approaches to display implementation. This is structured around a simple classification scheme.
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